Files
UnrealEngineUWP/Engine/Source/Runtime/VorbisAudioDecoder/Module/VorbisAudioDecoder.Build.cs
jimmy smith 5d68918c4b Move all Engine Decoders into their own modules
#jira UE-204038
#rb jake.burga
#tests compilation tests, all platforms

[CL 30660535 by jimmy smith in ue5-main branch]
2024-01-17 11:51:40 -05:00

30 lines
654 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VorbisAudioDecoder : ModuleRules
{
public VorbisAudioDecoder(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "VorbisAudioDecoder";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
AddEngineThirdPartyPrivateStaticDependencies(
Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}