Files
UnrealEngineUWP/Engine/Source/Runtime/StorageServerClient/StorageServerClient.Build.cs

20 lines
350 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StorageServerClient : ModuleRules
{
public StorageServerClient(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Sockets",
"CookOnTheFly",
"Json"
}
);
}
}