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[FYI] keaton.stewart Original CL Desc ----------------------------------------------------------------- [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux [FYI] Josh.Adams Original CL Desc ----------------------------------------------------------------- - Very super early support for VisionOS (requires Xcode 15 beta2 or later). - THIS IS NOT USABLE YET - WORK IN PROGRESS! - It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI - UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension - Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler #rb zack.neyland [CL 26226852 by josh adams in ue5-main branch]
22 lines
549 B
C#
22 lines
549 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class InputCore : ModuleRules
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{
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public InputCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" });
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if(Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
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{
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PrivateIncludePathModuleNames.Add("ApplicationCore");
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}
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if(Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateIncludePathModuleNames.Add("SDL2");
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}
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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