Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
sebastien lussier 5853cdaa77 Mesh Merge: Fix potentially invalid material baking result when using settings to strip out UV channels from the final mesh
* All valid UV channels must be kept during material baking
#tests enginetest
#rb JeanFrancois.Dube

[CL 35033880 by sebastien lussier in ue5-main branch]
2024-07-23 17:00:24 -04:00
..
2024-04-26 15:31:45 -04:00