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#jira UE-158608 #rb trivial #preflight 6331a3d3a4769ad714a28c8a [CL 22188507 by vincent gauthier in ue5-main branch]
247 lines
10 KiB
C++
247 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TextLocalizationResourceGenerator.h"
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#include "Internationalization/TextLocalizationResource.h"
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#include "Misc/Paths.h"
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#include "Internationalization/Culture.h"
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#include "Misc/ConfigCacheIni.h"
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#include "LocTextHelper.h"
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DEFINE_LOG_CATEGORY_STATIC(LogTextLocalizationResourceGenerator, Log, All);
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bool FTextLocalizationResourceGenerator::GenerateLocMeta(const FLocTextHelper& InLocTextHelper, const FString& InResourceName, FTextLocalizationMetaDataResource& OutLocMeta)
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{
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// Populate the meta-data
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OutLocMeta.NativeCulture = InLocTextHelper.GetNativeCulture();
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OutLocMeta.NativeLocRes = OutLocMeta.NativeCulture / InResourceName;
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OutLocMeta.CompiledCultures = InLocTextHelper.GetAllCultures();
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OutLocMeta.CompiledCultures.Sort();
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return true;
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}
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bool FTextLocalizationResourceGenerator::GenerateLocRes(const FLocTextHelper& InLocTextHelper, const FString& InCultureToGenerate, const EGenerateLocResFlags InGenerateFlags, const FTextKey& InLocResID, FTextLocalizationResource& OutPlatformAgnosticLocRes, TMap<FName, TSharedRef<FTextLocalizationResource>>& OutPerPlatformLocRes, const int32 InPriority)
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{
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const bool bIsNativeCulture = InCultureToGenerate == InLocTextHelper.GetNativeCulture();
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FCulturePtr Culture = FInternationalization::Get().GetCulture(InCultureToGenerate);
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TArray<FString> InheritedCultures = Culture->GetPrioritizedParentCultureNames();
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InheritedCultures.Remove(Culture->GetName());
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// Always add the split platforms so that they generate an empty LocRes if there are no entries for that platform in the platform agnostic manifest
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for (const FString& SplitPlatformName : InLocTextHelper.GetPlatformsToSplit())
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{
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const FName SplitPlatformFName = *SplitPlatformName;
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if (!OutPerPlatformLocRes.Contains(SplitPlatformFName))
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{
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OutPerPlatformLocRes.Add(SplitPlatformFName, MakeShared<FTextLocalizationResource>());
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}
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}
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// Add each manifest entry to the LocRes file
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InLocTextHelper.EnumerateSourceTexts([&InLocTextHelper, &InCultureToGenerate, InGenerateFlags, &InLocResID, &OutPlatformAgnosticLocRes, &OutPerPlatformLocRes, InPriority, bIsNativeCulture, Culture, &InheritedCultures](TSharedRef<FManifestEntry> InManifestEntry) -> bool
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{
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// For each context, we may need to create a different or even multiple LocRes entries.
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for (const FManifestContext& Context : InManifestEntry->Contexts)
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{
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// Find the correct translation based upon the native source text
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FLocItem TranslationText;
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InLocTextHelper.GetRuntimeText(InCultureToGenerate, InManifestEntry->Namespace, Context.Key, Context.KeyMetadataObj, ELocTextExportSourceMethod::NativeText, InManifestEntry->Source, TranslationText, EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::AllowStaleTranslations));
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// Is this entry considered translated? Native entries are always translated
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bool bIsTranslated = bIsNativeCulture || !InManifestEntry->Source.IsExactMatch(TranslationText);
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if (!bIsTranslated && InheritedCultures.Num() > 0)
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{
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// If this entry has parent languages then we also need to test whether the current translation is different from any parent that we have translations for,
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// as it may be that the translation was explicitly changed back to being the native text for some reason (eg, es-419 needs something in English that es translates)
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for (const FString& InheritedCulture : InheritedCultures)
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{
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if (InLocTextHelper.HasArchive(InheritedCulture))
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{
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FLocItem InheritedText;
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InLocTextHelper.GetRuntimeText(InheritedCulture, InManifestEntry->Namespace, Context.Key, Context.KeyMetadataObj, ELocTextExportSourceMethod::NativeText, InManifestEntry->Source, InheritedText, EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::AllowStaleTranslations));
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if (!InheritedText.IsExactMatch(TranslationText))
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{
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bIsTranslated = true;
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break;
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}
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}
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}
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}
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if (bIsTranslated)
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{
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// Validate translations that look like they could be format patterns
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if (EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::ValidateFormatPatterns) && Culture && TranslationText.Text.Contains(TEXT("{"), ESearchCase::CaseSensitive))
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{
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const FTextFormat FmtPattern = FTextFormat::FromString(TranslationText.Text);
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TArray<FString> ValidationErrors;
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if (!FmtPattern.ValidatePattern(Culture, ValidationErrors))
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{
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FString Message = FString::Printf(TEXT("Format pattern '%s' (%s,%s) generated the following validation errors for '%s':"), *TranslationText.Text, *InManifestEntry->Namespace.GetString(), *Context.Key.GetString(), *InCultureToGenerate);
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for (const FString& ValidationError : ValidationErrors)
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{
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Message += FString::Printf(TEXT("\n - %s"), *ValidationError);
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}
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UE_LOG(LogTextLocalizationResourceGenerator, Warning, TEXT("%s"), *FLocTextHelper::SanitizeLogOutput(Message));
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}
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}
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// Validate that text doesn't have leading or trailing whitespace
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if (EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::ValidateSafeWhitespace) && TranslationText.Text.Len() > 0)
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{
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auto IsUnsafeWhitespace = [](const TCHAR InChar)
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{
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// Unsafe whitespace is any whitespace character, except new-lines
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return FText::IsWhitespace(InChar) && !(InChar == TEXT('\r') || InChar == TEXT('\n'));
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};
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if (IsUnsafeWhitespace(TranslationText.Text[0]) || IsUnsafeWhitespace(TranslationText.Text[TranslationText.Text.Len() - 1]))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Warning, TEXT("%s"), *FLocTextHelper::SanitizeLogOutput(FString::Printf(TEXT("Translation '%s' (%s,%s) has leading or trailing whitespace for '%s'"), *TranslationText.Text, *InManifestEntry->Namespace.GetString(), *Context.Key.GetString(), *InCultureToGenerate)));
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}
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}
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// Find the LocRes to update
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FTextLocalizationResource* LocResToUpdate = &OutPlatformAgnosticLocRes;
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if (!Context.PlatformName.IsNone())
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{
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if (TSharedRef<FTextLocalizationResource>* PerPlatformLocRes = OutPerPlatformLocRes.Find(Context.PlatformName))
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{
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LocResToUpdate = &PerPlatformLocRes->Get();
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}
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}
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check(LocResToUpdate);
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// Add this entry to the LocRes
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LocResToUpdate->AddEntry(InManifestEntry->Namespace.GetString(), Context.Key.GetString(), InManifestEntry->Source.Text, TranslationText.Text, InPriority, InLocResID);
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}
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}
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return true; // continue enumeration
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}, true);
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return true;
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}
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bool FTextLocalizationResourceGenerator::GenerateLocResAndUpdateLiveEntriesFromConfig(const FString& InConfigFilePath, const EGenerateLocResFlags InGenerateFlags)
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{
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FInternationalization& I18N = FInternationalization::Get();
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const FString SectionName = TEXT("RegenerateResources");
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// Get native culture.
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FString NativeCulture;
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if (!GConfig->GetString(*SectionName, TEXT("NativeCulture"), NativeCulture, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No native culture specified."));
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return false;
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}
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// Get source path.
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FString SourcePath;
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if (!GConfig->GetString(*SectionName, TEXT("SourcePath"), SourcePath, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No source path specified."));
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return false;
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}
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// Get destination path.
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FString DestinationPath;
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if (!GConfig->GetString(*SectionName, TEXT("DestinationPath"), DestinationPath, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No destination path specified."));
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return false;
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}
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// Get manifest name.
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FString ManifestName;
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if (!GConfig->GetString(*SectionName, TEXT("ManifestName"), ManifestName, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No manifest name specified."));
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return false;
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}
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// Get archive name.
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FString ArchiveName;
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if (!GConfig->GetString(*SectionName, TEXT("ArchiveName"), ArchiveName, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No archive name specified."));
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return false;
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}
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// Get resource name.
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FString ResourceName;
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if (!GConfig->GetString(*SectionName, TEXT("ResourceName"), ResourceName, InConfigFilePath))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No resource name specified."));
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return false;
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}
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// Source path needs to be relative to Engine or Game directory
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const FString ConfigFullPath = FPaths::ConvertRelativePathToFull(InConfigFilePath);
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const FString EngineFullPath = FPaths::ConvertRelativePathToFull(FPaths::EngineConfigDir());
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const bool IsEngineManifest = ConfigFullPath.StartsWith(EngineFullPath);
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if (IsEngineManifest)
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{
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SourcePath = FPaths::Combine(*FPaths::EngineDir(), *SourcePath);
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DestinationPath = FPaths::Combine(*FPaths::EngineDir(), *DestinationPath);
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}
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else
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{
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SourcePath = FPaths::Combine(*FPaths::ProjectDir(), *SourcePath);
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DestinationPath = FPaths::Combine(*FPaths::ProjectDir(), *DestinationPath);
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}
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TArray<FString> CulturesToGenerate;
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{
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const FString CultureName = I18N.GetCurrentCulture()->GetName();
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const TArray<FString> PrioritizedCultures = I18N.GetPrioritizedCultureNames(CultureName);
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for (const FString& PrioritizedCulture : PrioritizedCultures)
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{
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if (FPaths::FileExists(SourcePath / PrioritizedCulture / ArchiveName))
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{
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CulturesToGenerate.Add(PrioritizedCulture);
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}
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}
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}
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if (CulturesToGenerate.Num() == 0)
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No cultures to generate were specified."));
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return false;
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}
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// Load the manifest and all archives
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FLocTextHelper LocTextHelper(SourcePath, ManifestName, ArchiveName, NativeCulture, CulturesToGenerate, nullptr);
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{
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FText LoadError;
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if (!LocTextHelper.LoadAll(ELocTextHelperLoadFlags::LoadOrCreate, &LoadError))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("%s"), *LoadError.ToString());
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return false;
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}
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}
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FTextLocalizationResource TextLocalizationResource;
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TMap<FName, TSharedRef<FTextLocalizationResource>> Unused_PerPlatformLocRes;
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for (int32 CultureIndex = 0; CultureIndex < CulturesToGenerate.Num(); ++CultureIndex)
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{
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const FString& CultureName = CulturesToGenerate[CultureIndex];
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const FString CulturePath = DestinationPath / CultureName;
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const FString ResourceFilePath = FPaths::ConvertRelativePathToFull(CulturePath / ResourceName);
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if (!GenerateLocRes(LocTextHelper, CultureName, InGenerateFlags, FTextKey(ResourceFilePath), TextLocalizationResource, Unused_PerPlatformLocRes, CultureIndex))
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{
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UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("Failed to generate localization resource for culture '%s'."), *CultureName);
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return false;
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}
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}
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FTextLocalizationManager::Get().UpdateFromLocalizationResource(TextLocalizationResource);
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return true;
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}
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