Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Private/TextLocalizationResourceGenerator.cpp
vincent gauthier 148b51da83 Remove/replace uses of master/slave found in Localization with base folder Developer(only comments)
#jira UE-158608
#rb trivial
#preflight 6331a3d3a4769ad714a28c8a

[CL 22188507 by vincent gauthier in ue5-main branch]
2022-09-26 13:28:46 -04:00

247 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TextLocalizationResourceGenerator.h"
#include "Internationalization/TextLocalizationResource.h"
#include "Misc/Paths.h"
#include "Internationalization/Culture.h"
#include "Misc/ConfigCacheIni.h"
#include "LocTextHelper.h"
DEFINE_LOG_CATEGORY_STATIC(LogTextLocalizationResourceGenerator, Log, All);
bool FTextLocalizationResourceGenerator::GenerateLocMeta(const FLocTextHelper& InLocTextHelper, const FString& InResourceName, FTextLocalizationMetaDataResource& OutLocMeta)
{
// Populate the meta-data
OutLocMeta.NativeCulture = InLocTextHelper.GetNativeCulture();
OutLocMeta.NativeLocRes = OutLocMeta.NativeCulture / InResourceName;
OutLocMeta.CompiledCultures = InLocTextHelper.GetAllCultures();
OutLocMeta.CompiledCultures.Sort();
return true;
}
bool FTextLocalizationResourceGenerator::GenerateLocRes(const FLocTextHelper& InLocTextHelper, const FString& InCultureToGenerate, const EGenerateLocResFlags InGenerateFlags, const FTextKey& InLocResID, FTextLocalizationResource& OutPlatformAgnosticLocRes, TMap<FName, TSharedRef<FTextLocalizationResource>>& OutPerPlatformLocRes, const int32 InPriority)
{
const bool bIsNativeCulture = InCultureToGenerate == InLocTextHelper.GetNativeCulture();
FCulturePtr Culture = FInternationalization::Get().GetCulture(InCultureToGenerate);
TArray<FString> InheritedCultures = Culture->GetPrioritizedParentCultureNames();
InheritedCultures.Remove(Culture->GetName());
// Always add the split platforms so that they generate an empty LocRes if there are no entries for that platform in the platform agnostic manifest
for (const FString& SplitPlatformName : InLocTextHelper.GetPlatformsToSplit())
{
const FName SplitPlatformFName = *SplitPlatformName;
if (!OutPerPlatformLocRes.Contains(SplitPlatformFName))
{
OutPerPlatformLocRes.Add(SplitPlatformFName, MakeShared<FTextLocalizationResource>());
}
}
// Add each manifest entry to the LocRes file
InLocTextHelper.EnumerateSourceTexts([&InLocTextHelper, &InCultureToGenerate, InGenerateFlags, &InLocResID, &OutPlatformAgnosticLocRes, &OutPerPlatformLocRes, InPriority, bIsNativeCulture, Culture, &InheritedCultures](TSharedRef<FManifestEntry> InManifestEntry) -> bool
{
// For each context, we may need to create a different or even multiple LocRes entries.
for (const FManifestContext& Context : InManifestEntry->Contexts)
{
// Find the correct translation based upon the native source text
FLocItem TranslationText;
InLocTextHelper.GetRuntimeText(InCultureToGenerate, InManifestEntry->Namespace, Context.Key, Context.KeyMetadataObj, ELocTextExportSourceMethod::NativeText, InManifestEntry->Source, TranslationText, EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::AllowStaleTranslations));
// Is this entry considered translated? Native entries are always translated
bool bIsTranslated = bIsNativeCulture || !InManifestEntry->Source.IsExactMatch(TranslationText);
if (!bIsTranslated && InheritedCultures.Num() > 0)
{
// If this entry has parent languages then we also need to test whether the current translation is different from any parent that we have translations for,
// as it may be that the translation was explicitly changed back to being the native text for some reason (eg, es-419 needs something in English that es translates)
for (const FString& InheritedCulture : InheritedCultures)
{
if (InLocTextHelper.HasArchive(InheritedCulture))
{
FLocItem InheritedText;
InLocTextHelper.GetRuntimeText(InheritedCulture, InManifestEntry->Namespace, Context.Key, Context.KeyMetadataObj, ELocTextExportSourceMethod::NativeText, InManifestEntry->Source, InheritedText, EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::AllowStaleTranslations));
if (!InheritedText.IsExactMatch(TranslationText))
{
bIsTranslated = true;
break;
}
}
}
}
if (bIsTranslated)
{
// Validate translations that look like they could be format patterns
if (EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::ValidateFormatPatterns) && Culture && TranslationText.Text.Contains(TEXT("{"), ESearchCase::CaseSensitive))
{
const FTextFormat FmtPattern = FTextFormat::FromString(TranslationText.Text);
TArray<FString> ValidationErrors;
if (!FmtPattern.ValidatePattern(Culture, ValidationErrors))
{
FString Message = FString::Printf(TEXT("Format pattern '%s' (%s,%s) generated the following validation errors for '%s':"), *TranslationText.Text, *InManifestEntry->Namespace.GetString(), *Context.Key.GetString(), *InCultureToGenerate);
for (const FString& ValidationError : ValidationErrors)
{
Message += FString::Printf(TEXT("\n - %s"), *ValidationError);
}
UE_LOG(LogTextLocalizationResourceGenerator, Warning, TEXT("%s"), *FLocTextHelper::SanitizeLogOutput(Message));
}
}
// Validate that text doesn't have leading or trailing whitespace
if (EnumHasAnyFlags(InGenerateFlags, EGenerateLocResFlags::ValidateSafeWhitespace) && TranslationText.Text.Len() > 0)
{
auto IsUnsafeWhitespace = [](const TCHAR InChar)
{
// Unsafe whitespace is any whitespace character, except new-lines
return FText::IsWhitespace(InChar) && !(InChar == TEXT('\r') || InChar == TEXT('\n'));
};
if (IsUnsafeWhitespace(TranslationText.Text[0]) || IsUnsafeWhitespace(TranslationText.Text[TranslationText.Text.Len() - 1]))
{
UE_LOG(LogTextLocalizationResourceGenerator, Warning, TEXT("%s"), *FLocTextHelper::SanitizeLogOutput(FString::Printf(TEXT("Translation '%s' (%s,%s) has leading or trailing whitespace for '%s'"), *TranslationText.Text, *InManifestEntry->Namespace.GetString(), *Context.Key.GetString(), *InCultureToGenerate)));
}
}
// Find the LocRes to update
FTextLocalizationResource* LocResToUpdate = &OutPlatformAgnosticLocRes;
if (!Context.PlatformName.IsNone())
{
if (TSharedRef<FTextLocalizationResource>* PerPlatformLocRes = OutPerPlatformLocRes.Find(Context.PlatformName))
{
LocResToUpdate = &PerPlatformLocRes->Get();
}
}
check(LocResToUpdate);
// Add this entry to the LocRes
LocResToUpdate->AddEntry(InManifestEntry->Namespace.GetString(), Context.Key.GetString(), InManifestEntry->Source.Text, TranslationText.Text, InPriority, InLocResID);
}
}
return true; // continue enumeration
}, true);
return true;
}
bool FTextLocalizationResourceGenerator::GenerateLocResAndUpdateLiveEntriesFromConfig(const FString& InConfigFilePath, const EGenerateLocResFlags InGenerateFlags)
{
FInternationalization& I18N = FInternationalization::Get();
const FString SectionName = TEXT("RegenerateResources");
// Get native culture.
FString NativeCulture;
if (!GConfig->GetString(*SectionName, TEXT("NativeCulture"), NativeCulture, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No native culture specified."));
return false;
}
// Get source path.
FString SourcePath;
if (!GConfig->GetString(*SectionName, TEXT("SourcePath"), SourcePath, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No source path specified."));
return false;
}
// Get destination path.
FString DestinationPath;
if (!GConfig->GetString(*SectionName, TEXT("DestinationPath"), DestinationPath, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No destination path specified."));
return false;
}
// Get manifest name.
FString ManifestName;
if (!GConfig->GetString(*SectionName, TEXT("ManifestName"), ManifestName, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No manifest name specified."));
return false;
}
// Get archive name.
FString ArchiveName;
if (!GConfig->GetString(*SectionName, TEXT("ArchiveName"), ArchiveName, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No archive name specified."));
return false;
}
// Get resource name.
FString ResourceName;
if (!GConfig->GetString(*SectionName, TEXT("ResourceName"), ResourceName, InConfigFilePath))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No resource name specified."));
return false;
}
// Source path needs to be relative to Engine or Game directory
const FString ConfigFullPath = FPaths::ConvertRelativePathToFull(InConfigFilePath);
const FString EngineFullPath = FPaths::ConvertRelativePathToFull(FPaths::EngineConfigDir());
const bool IsEngineManifest = ConfigFullPath.StartsWith(EngineFullPath);
if (IsEngineManifest)
{
SourcePath = FPaths::Combine(*FPaths::EngineDir(), *SourcePath);
DestinationPath = FPaths::Combine(*FPaths::EngineDir(), *DestinationPath);
}
else
{
SourcePath = FPaths::Combine(*FPaths::ProjectDir(), *SourcePath);
DestinationPath = FPaths::Combine(*FPaths::ProjectDir(), *DestinationPath);
}
TArray<FString> CulturesToGenerate;
{
const FString CultureName = I18N.GetCurrentCulture()->GetName();
const TArray<FString> PrioritizedCultures = I18N.GetPrioritizedCultureNames(CultureName);
for (const FString& PrioritizedCulture : PrioritizedCultures)
{
if (FPaths::FileExists(SourcePath / PrioritizedCulture / ArchiveName))
{
CulturesToGenerate.Add(PrioritizedCulture);
}
}
}
if (CulturesToGenerate.Num() == 0)
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("No cultures to generate were specified."));
return false;
}
// Load the manifest and all archives
FLocTextHelper LocTextHelper(SourcePath, ManifestName, ArchiveName, NativeCulture, CulturesToGenerate, nullptr);
{
FText LoadError;
if (!LocTextHelper.LoadAll(ELocTextHelperLoadFlags::LoadOrCreate, &LoadError))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("%s"), *LoadError.ToString());
return false;
}
}
FTextLocalizationResource TextLocalizationResource;
TMap<FName, TSharedRef<FTextLocalizationResource>> Unused_PerPlatformLocRes;
for (int32 CultureIndex = 0; CultureIndex < CulturesToGenerate.Num(); ++CultureIndex)
{
const FString& CultureName = CulturesToGenerate[CultureIndex];
const FString CulturePath = DestinationPath / CultureName;
const FString ResourceFilePath = FPaths::ConvertRelativePathToFull(CulturePath / ResourceName);
if (!GenerateLocRes(LocTextHelper, CultureName, InGenerateFlags, FTextKey(ResourceFilePath), TextLocalizationResource, Unused_PerPlatformLocRes, CultureIndex))
{
UE_LOG(LogTextLocalizationResourceGenerator, Error, TEXT("Failed to generate localization resource for culture '%s'."), *CultureName);
return false;
}
}
FTextLocalizationManager::Get().UpdateFromLocalizationResource(TextLocalizationResource);
return true;
}