Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebServers/SignallingWebServer/tps/nodebcryptjs.tps
Robert Manuszewski bd025e9665 Merging //UE4/Dev-Main @ 4343498 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4343663 by Robert Manuszewski in Dev-Core branch]
2018-09-05 01:46:04 -04:00

13 lines
1021 B
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>node.bcrypt.js v3.0.0</Name>
<Location>/Engine/Source/Programs/PixelStreaming/WebServers/</Location>
<Function>This is used to verify passwords match the ones stored using the bcrypt algorithm. The passwords are always stored using bcrypt and so we never know the unencrypted password. This allows us to implement a authentication system on the web server so that only people we give accounts to can access the web server. This use is only for prototype stage, production will use the Epic unreal account system</Function>
<Eula>https://github.com/kelektiv/node.bcrypt.js/blob/master/LICENSE</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/node.bcrypt.js_License.txt</LicenseFolder>
</TpsData>