Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
anthony bills fcb50527a7 Pass down the shader format FName to IShaderFormat::NotifyShaderCooked
- Some platforms have multiple sub formats per IShaderFormat

#rb david.harvey
[FYI] luke.thatcher

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: anthony.bills
#ROBOMERGE-SOURCE: CL 4859289 via CL 4863633 via CL 4864171
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 4932069 by anthony bills in Dev-Core branch]
2019-02-07 09:16:07 -05:00
..