Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

19 lines
504 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "SourceCodeAccessSettings.generated.h"
UCLASS(config=EditorSettings)
class USourceCodeAccessSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** The source code editor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor"))
FString PreferredAccessor;
};