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118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HTML5TargetDevice.h: Declares the HTML5TargetDevice class.
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=============================================================================*/
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#pragma once
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/**
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* Type definition for shared pointers to instances of FHTML5TargetDevice.
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*/
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typedef TSharedPtr<class FHTML5TargetDevice, ESPMode::ThreadSafe> FHTML5TargetDevicePtr;
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/**
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* Type definition for shared references to instances of FHTML5TargetDevice.
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*/
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typedef TSharedRef<class FHTML5TargetDevice, ESPMode::ThreadSafe> FHTML5TargetDeviceRef;
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/**
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* Implements a HTML5 target device.
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*/
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class FHTML5TargetDevice
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: public ITargetDevice
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{
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public:
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/**
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* Creates and initializes a new HTML5 target device.
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*
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* @param InTarget - The TMAPI target interface.
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* @param InTargetManager - The TMAPI target manager.
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* @param InTargetPlatform - The target platform.
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* @param InName - The device name.
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*/
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FHTML5TargetDevice( const ITargetPlatform& InTargetPlatform, const FString& InName )
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: TargetPlatform(InTargetPlatform),
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Name(InName)
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{ }
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/**
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* Destructor.
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*/
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~FHTML5TargetDevice( )
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{
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Disconnect();
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}
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public:
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// Begin ITargetDevice interface
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virtual bool Connect( ) override;
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virtual bool Deploy( const FString& SourceFolder, FString& OutAppId ) override;
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virtual void Disconnect( ) override;
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virtual ETargetDeviceTypes GetDeviceType( ) const override
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{
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return ETargetDeviceTypes::Browser;
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}
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virtual FTargetDeviceId GetId( ) const override;
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virtual FString GetName( ) const override;
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virtual FString GetOperatingSystemName( ) override;
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virtual int32 GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos ) override;
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virtual const class ITargetPlatform& GetTargetPlatform( ) const override
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{
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return TargetPlatform;
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}
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virtual bool IsConnected( )
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{
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return true;
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}
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virtual bool IsDefault( ) const override
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{
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return true;
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}
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virtual bool Launch( const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId ) override;
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virtual bool PowerOff( bool Force ) override;
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virtual bool PowerOn( ) override;
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virtual bool Reboot( bool bReconnect = false ) override;
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virtual bool Run( const FString& ExecutablePath, const FString& Params, uint32* OutProcessId ) override;
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virtual bool SupportsFeature( ETargetDeviceFeatures Feature ) const override;
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virtual bool SupportsSdkVersion( const FString& VersionString ) const override;
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virtual bool TerminateProcess( const int32 ProcessId ) override;
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virtual void SetUserCredentials( const FString& UserName, const FString& UserPassword ) override;
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virtual bool GetUserCredentials( FString& OutUserName, FString& OutUserPassword ) override;
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// End ITargetDevice interface
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private:
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// Holds a reference to the device's target platform.
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const ITargetPlatform& TargetPlatform;
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FString Name;
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};
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