Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
08f5f35fcbcb0d6da604cbaae41c4233e09cc759
UnrealEngineUWP/Engine/Source/Runtime/Apple
History
luke thatcher 44046fe230 Re-delete AGXRHI files that were added in a bad merge
#rb none
#jira none
[FYI] Zach.Bethel, Will.Damon

#ROBOMERGE-AUTHOR: luke.thatcher
#ROBOMERGE-SOURCE: CL 20982032 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 20984500 by luke thatcher in ue5-main branch]
2022-07-07 11:30:33 -04:00
..
AudioMixerAudioUnit
Removing restricted platform names from file
2022-02-25 13:27:37 -05:00
AudioMixerCoreAudio
Removing restricted platform names from file
2022-02-25 13:27:37 -05:00
MetalRHI
Fix for texture CPU readback Lock. Previous logic assumed it was going through the RHICopyToResolveTarget() path but we have to support the CopyTexturePath [and any other paths] and maybe even GPU shader write and render target. If the texture storage mode is Managed then sync the requested Slice/Mip before continuing. Optimise Apple Silicon Mac - use Shared storage mode for these types of textures to save the cost of Syncing the texture GPU->CPU since its unified memory.
2022-07-07 04:53:50 -04:00
Powered by Gitea Page: 785ms Template: 41ms
English
English
Licenses API