Files
UnrealEngineUWP/Engine/Shaders/Private
tiago costa ebbbeba8d8 DistanceFieldApproxAO material node.
- As an optimization CalculateDistanceFieldApproxAO(...) calculates which clipmap covers all the sampling points which reduces ALU however can lead to reduced quality when using a large radius.

#rb Krzysztof.Narkowicz
#preflight 62d1d7552e3e5993c353f3f7
#jira FORT-491608
#robomerge FNMain

[CL 21117690 by tiago costa in ue5-main branch]
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