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08cb1b68cf5bc5fc12e82425fa7b10cf7af27922
UnrealEngineUWP/Engine/Source/Runtime/Landscape
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vincent beauchemin e5582a36bb Landscape - LOD 0 Screen Size setting - Remove hard mention of value in the tooltip. Easy to get out of sync.
#rb jeanfrancois.dube
#jira UE-121300
#preflight skip

#ROBOMERGE-SOURCE: CL 17201367 via CL 17201373
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17201378 by vincent beauchemin in ue5-release-engine-test branch]
2021-08-17 13:22:45 -04:00
..
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Landscape - LOD 0 Screen Size setting - Remove hard mention of value in the tooltip. Easy to get out of sync.
2021-08-17 13:22:45 -04:00
Private
Added all of the current ray tracing shader variations to the list of excluded shader types for landscape thumbnails
2021-08-12 16:55:25 -04:00
Public
Big cleanup/refactor of InstanceData* (renamed to InstanceSceneData* to match many other places already calling it that, and to disambiguate upcoming changes that add another instance data buffer to GPU Scene for arbitrary data payloads). This change also removes the virtuals on FPrimitiveSceneProxy for the instance list along with lots of copy paste code for all the derived types, and instead makes it a built-in feature of the base proxy (since nearly everything supports GPU Scene instancing now).
2021-06-14 13:43:26 -04:00
Landscape.Build.cs
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