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With this change, all HLOD scene components will compute their bounds once during cook or once for PIE/Game builds. #rb richard.malo #preflight 6123f1795e73720001a9bcfc #ROBOMERGE-SOURCE: CL 17284628 via CL 17284639 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326) [CL 17284649 by jeanfrancois dube in ue5-release-engine-test branch]