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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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08c02ecb9fd4d70f38c3da7df9eee1c6267bb84f
UnrealEngineUWP/Engine
History
ben marsh 08c02ecb9f Fix enumeration of UAT build products.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 11617356 in //UE4/Release-4.25/... via CL 11617364
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11617405 by ben marsh in Main branch]
2020-02-25 15:56:58 -05:00
..
Binaries
New build of python2.7 for Linux supports zlib, bz2, ssl now
2020-02-24 11:18:26 -05:00
Build
Resave asset to remove 0 version warning
2020-02-25 15:47:39 -05:00
Config
Niagara: Disable sequencer clean playback mode by default
2020-02-25 11:51:40 -05:00
Documentation
…
Extras
export PATH for Linux/Mac SetupAndroid scripts
2020-02-22 18:15:01 -05:00
Platforms/XXX
Change platform extensions and games to output UAT scripts to their own folder rather than to the Engine folder.
2020-02-25 09:56:13 -05:00
Plugins
#jira none
2020-02-25 15:44:06 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
Shaders
Expose pre-skinned vertex buffer to local vertex factory so that pre skin vertex position is available to material nodes that use it when derived vertex factories generate position buffers that are post skinned. Particularly relevant for GPUSkinCache.
2020-02-25 08:44:07 -05:00
Source
Fix enumeration of UAT build products.
2020-02-25 15:56:58 -05:00
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