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UnrealEngineUWP
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08b531464157762c77b5c47643dbe19de776bb38
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
History
yoan stamant
08b5314641
[StateTreeDebugger] replaced WITH_STATETREE_DEBUGGER by WITH_STATETREE_TRACE and WITH_STATETREE_TRACE_DEBUGGER to allow different targets to use only one of the two functionalities. For example consoles can only output traces while Desktop targets can output traces and analyse them.
...
#rb Mieszko.Zielinski [CL 33398309 by yoan stamant in ue5-main branch]
2024-05-02 11:47:26 -04:00
..
Private
[StateTreeDebugger] replaced WITH_STATETREE_DEBUGGER by WITH_STATETREE_TRACE and WITH_STATETREE_TRACE_DEBUGGER to allow different targets to use only one of the two functionalities. For example consoles can only output traces while Desktop targets can output traces and analyse them.
2024-05-02 11:47:26 -04:00
Public
[StateTreeDebugger] replaced WITH_STATETREE_DEBUGGER by WITH_STATETREE_TRACE and WITH_STATETREE_TRACE_DEBUGGER to allow different targets to use only one of the two functionalities. For example consoles can only output traces while Desktop targets can output traces and analyse them.
2024-05-02 11:47:26 -04:00
StateTreeEditorModule.Build.cs
[StateTreeDebugger] replaced WITH_STATETREE_DEBUGGER by WITH_STATETREE_TRACE and WITH_STATETREE_TRACE_DEBUGGER to allow different targets to use only one of the two functionalities. For example consoles can only output traces while Desktop targets can output traces and analyse them.
2024-05-02 11:47:26 -04:00