Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/PIX/WinPixEventRuntime.Build.cs
christopher waters 1bf5a09cc7 Adding external profiler for PIX CPU timing captures.
#jira UE-76514
#rb mihnea.balta, kenzo.tereslt

[CL 15937346 by christopher waters in ue5-main branch]
2021-04-06 21:54:21 -04:00

26 lines
1014 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WinPixEventRuntime : ModuleRules
{
public WinPixEventRuntime(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.WindowsPlatform.Architecture == WindowsArchitecture.ARM64 || Target.WindowsPlatform.Architecture == WindowsArchitecture.x64)
{
string WinPixDir = Path.Combine(Target.UEThirdPartySourceDirectory, "Windows/PIX");
PublicSystemIncludePaths.Add(Path.Combine( WinPixDir, "include") );
PublicDefinitions.Add("WITH_PIX_EVENT_RUNTIME=1");
PublicDelayLoadDLLs.Add("WinPixEventRuntime.dll");
PublicAdditionalLibraries.Add( Path.Combine( WinPixDir, "Lib/" + Target.WindowsPlatform.Architecture.ToString() + "/WinPixEventRuntime.lib") );
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Windows/WinPixEventRuntime/" + Target.WindowsPlatform.Architecture.ToString() + "/WinPixEventRuntime.dll");
}
}
}