Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSSL/OpenSSL.Build.cs
will damon 3af9a4c98d Rebuild OpenSSL 1.1.1k Mac libraries as Universal 2 binaries.
#rb will.damon
#jira none
[FYI] dave.hunter, pavel.punsky
#rnx

#ROBOMERGE-OWNER: will.damon
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-COMMAND: _robomerge UE5-Main
#ROBOMERGE-SOURCE: CL 16418023 in //UE4/Release-4.27/... via CL 16418059 via CL 16419044
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v811-16416015)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 16419226 by will damon in ue5-release-engine-test branch]
2021-05-21 11:01:09 -04:00

85 lines
3.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OpenSSL : ModuleRules
{
public OpenSSL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string OpenSSL111cPath = Path.Combine(Target.UEThirdPartySourceDirectory, "OpenSSL", "1.1.1c");
string OpenSSL111kPath = Path.Combine(Target.UEThirdPartySourceDirectory, "OpenSSL", "1.1.1k");
string PlatformSubdir = Target.Platform.ToString();
string ConfigFolder = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" : "Release";
if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.IOS)
{
PublicIncludePaths.Add(Path.Combine(OpenSSL111kPath, "include", PlatformSubdir));
string LibPath = Path.Combine(OpenSSL111kPath, "lib", PlatformSubdir);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
string VSVersion = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
// Add includes
PublicIncludePaths.Add(Path.Combine(OpenSSL111kPath, "include", PlatformSubdir, VSVersion));
// Add Libs
string LibPath = Path.Combine(OpenSSL111kPath, "lib", PlatformSubdir, VSVersion, ConfigFolder);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.lib"));
PublicSystemLibraries.Add("crypt32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.HoloLens)
{
string VSVersion = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
// Add includes
PublicIncludePaths.Add(Path.Combine(OpenSSL111kPath, "include", PlatformSubdir, VSVersion));
// Add Libs
string LibPath = Path.Combine(OpenSSL111kPath, "lib", PlatformSubdir, VSVersion, ConfigFolder);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libssl.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "libcrypto.lib"));
PublicSystemLibraries.Add("crypt32.lib");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string platform = "/Linux/" + Target.Architecture;
string IncludePath = OpenSSL111cPath + "/include" + platform;
string LibraryPath = OpenSSL111cPath + "/lib" + platform;
PublicIncludePaths.Add(IncludePath);
PublicAdditionalLibraries.Add(LibraryPath + "/libssl.a");
PublicAdditionalLibraries.Add(LibraryPath + "/libcrypto.a");
PublicDependencyModuleNames.Add("zlib");
}
else if (Target.Platform == UnrealTargetPlatform.Android || Target.Platform == UnrealTargetPlatform.Lumin)
{
string[] Architectures = new string[] {
"ARM64",
"x86",
"x64",
};
PublicIncludePaths.Add(OpenSSL111kPath + "/include/Android/");
foreach(var Architecture in Architectures)
{
PublicAdditionalLibraries.Add(OpenSSL111kPath + "/lib/Android/" + Architecture + "/libcrypto.a");
PublicAdditionalLibraries.Add(OpenSSL111kPath + "/lib/Android/" + Architecture + "/libssl.a");
}
}
}
}