Files
UnrealEngineUWP/Engine/Source/Runtime/UnrealAudio/UnrealAudio.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealAudio : ModuleRules
{
public UnrealAudio(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/UnrealAudio/Private",
"Runtime/UnrealAudio/Private/Tests",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/UnrealAudio/Public",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
}
);
// Libsndfile DLL
if(!bUsePrecompiled)
{
string LibSndFilePath = Target.UEThirdPartyBinariesDirectory + "libsndfile/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibSndFilePath += "Win64";
PublicAdditionalLibraries.Add(LibSndFilePath + "/libsndfile-1.lib");
PublicDelayLoadDLLs.Add("libsndfile-1.dll");
}
// else if (Target.Platform == UnrealTargetPlatform.Mac)
// {
// LibSndFilePath += "Mac/libsndfile.1.dylib";
// PublicAdditionalLibraries.Add(LibSndFilePath);
// }
}
PrecompileForTargets = PrecompileTargetsType.Editor;
}
}