Files
UnrealEngineUWP/Engine/Source/Runtime/TraceLog/TraceLog.Build.cs
david harvey bf693fa873 platform extensions can enable tracelog by default (it can still be overriden in Target.GlobalDefinitions). probably should become a project setting at some point!
#jira UE-88925
#rb jon.cain
[FYI] mickael.gilabert, martin.ridgers

#ROBOMERGE-SOURCE: CL 11536119 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11536120 by david harvey in 4.25-Plus branch]
2020-02-19 08:07:18 -05:00

32 lines
829 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class TraceLog : ModuleRules
{
public TraceLog(ReadOnlyTargetRules Target) : base(Target)
{
bRequiresImplementModule = false;
PublicIncludePathModuleNames.Add("Core");
}
// used by platform extension derived classes. probably should become a project setting at some point!
protected void EnableTraceByDefault(ReadOnlyTargetRules Target)
{
if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetType.Program)
{
foreach (String Definition in Target.GlobalDefinitions)
{
if (Definition.Contains("UE_TRACE_ENABLED"))
{
// Define already set in Target.GlobalDefinitions
return;
}
}
PublicDefinitions.Add("UE_TRACE_ENABLED=1");
}
}
}