Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private/SceneQueryChaosImp.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

24 lines
845 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_CHAOS
inline bool LowLevelRaycastImp(const FVector& Start, const FVector& Dir, float DeltaMag, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelSweepImp(const FTransform& StartTM, const FVector& Dir, float DeltaMag, const FPhysicsGeometry& SweepGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep& Hit)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
inline bool LowLevelOverlapImp(const FTransform& GeomPose, const FPhysicsGeometry& OverlapGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, FHitOverlap& Overlap)
{
//TODO_SQ_IMPLEMENTATION
return false;
}
#endif // WITH_CHAOS