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24 lines
845 B
C
24 lines
845 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_CHAOS
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inline bool LowLevelRaycastImp(const FVector& Start, const FVector& Dir, float DeltaMag, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitRaycast& Hit)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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}
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inline bool LowLevelSweepImp(const FTransform& StartTM, const FVector& Dir, float DeltaMag, const FPhysicsGeometry& SweepGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, EHitFlags OutputFlags, FHitSweep& Hit)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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}
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inline bool LowLevelOverlapImp(const FTransform& GeomPose, const FPhysicsGeometry& OverlapGeom, const Chaos::FImplicitObject& Shape, const FTransform ActorTM, FHitOverlap& Overlap)
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{
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//TODO_SQ_IMPLEMENTATION
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return false;
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}
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#endif // WITH_CHAOS
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