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101 lines
2.2 KiB
C#
101 lines
2.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using EpicGames.Core;
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public class HTTP : ModuleRules
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{
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protected virtual bool bPlatformSupportsWinHttp
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{
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get
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{
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return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows);
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}
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}
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protected virtual bool bPlatformSupportsLibCurl
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{
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get
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{
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return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Android) ||
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Target.Platform == UnrealTargetPlatform.Switch;
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}
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}
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protected virtual bool bPlatformRequiresOpenSSL
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{
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get
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{
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return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) ||
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Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
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}
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}
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public HTTP(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDefinitions.Add("HTTP_PACKAGE=1");
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Online/HTTP/Private",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SSL",
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}
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);
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if (bPlatformSupportsLibCurl)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Sockets",
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}
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);
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PublicDefinitions.Add("CURL_ENABLE_DEBUG_CALLBACK=1");
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PublicDefinitions.Add("CURL_ENABLE_NO_TIMEOUTS_OPTION=1");
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}
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}
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else
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{
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PublicDefinitions.Add("WITH_LIBCURL=0");
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}
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// Use Curl over WinHttp on platforms that support it (until WinHttp client security is in a good place at the least)
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if (bPlatformSupportsWinHttp)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "WinHttp");
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PublicDefinitions.Add("WITH_WINHTTP=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_WINHTTP=0");
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}
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if (bPlatformRequiresOpenSSL)
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
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if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS || Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicFrameworks.Add("Security");
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}
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}
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}
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