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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription/Public
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Andrew Davidson 3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
..
AttributeArrayContainer.h
Deprecation of TStaticArray's multi-element init constructor, to avoid confusion of something like TStaticArray<FVector4>(NoInit) and TStaticArray<FVector4>(InPlace, NoInit) producing very different codegen (worse in the original case).
2021-04-19 14:34:13 -04:00
IMeshDescriptionModule.h
…
MeshAttributeArray.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshAttributes.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescription.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionBase.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionBaseBulkData.h
Better way to ensure that the inner UMeshDescriptionBase is instanced when duplicating the bulkdata wrapper.
2021-03-06 09:04:46 -04:00
MeshElementArray.h
…
MeshElementContainer.h
…
MeshElementIndexer.h
…
MeshElementRemappings.h
…
MeshTypes.h
…
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