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UnrealEngineUWP
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP
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Engine
/
Source
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Runtime
/
MeshDescription
/
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Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
...
#rb none [CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
..
AttributeArrayContainer.h
Deprecation of TStaticArray's multi-element init constructor, to avoid confusion of something like TStaticArray<FVector4>(NoInit) and TStaticArray<FVector4>(InPlace, NoInit) producing very different codegen (worse in the original case).
2021-04-19 14:34:13 -04:00
IMeshDescriptionModule.h
…
MeshAttributeArray.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshAttributes.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescription.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionBase.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionBaseBulkData.h
Better way to ensure that the inner UMeshDescriptionBase is instanced when duplicating the bulkdata wrapper.
2021-03-06 09:04:46 -04:00
MeshElementArray.h
…
MeshElementContainer.h
…
MeshElementIndexer.h
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MeshElementRemappings.h
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MeshTypes.h
…