Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Public/IImageWrapper.h
alexander suvorov 9283f3f96e Add full support for 32-bit float EXR image channels.
#rb Julien.StJean, charles.bloom

[CL 16454318 by alexander suvorov in ue5-main branch]
2021-05-25 15:01:03 -04:00

215 lines
5.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Array.h"
#include "Templates/SharedPointer.h"
/**
* Enumerates the types of image formats this class can handle.
*/
enum class EImageFormat : int8
{
/** Invalid or unrecognized format. */
Invalid = -1,
/** Portable Network Graphics. */
PNG = 0,
/** Joint Photographic Experts Group. */
JPEG,
/** Single channel JPEG. */
GrayscaleJPEG,
/** Windows Bitmap. */
BMP,
/** Windows Icon resource. */
ICO,
/** OpenEXR (HDR) image file format. */
EXR,
/** Mac icon. */
ICNS,
/** Truevision TGA / TARGA */
TGA,
/** Hdr file from radiance using RGBE*/
HDR,
};
/**
* Enumerates the types of RGB formats this class can handle.
*/
enum class ERGBFormat : int8
{
Invalid = -1,
// Red, Green, Blue and Alpha
RGBA = 0,
// Blue, Green, Red and Alpha
BGRA = 1,
// Gray scale
Gray = 2,
// Red, Green, Blue and Alpha using IEEE Floating-Point Arithmetic (see IEEE754). The format is always binary.
RGBAF = 3,
// Blue, Green, Red and Exponent (Similar to the RGBE format from radiance but with the blue and red channel inversed)
BGRE = 4,
// Gray scale using IEEE Floating-Point Arithmetic (see IEEE754). The format is always binary.
GrayF = 5,
};
/**
* Enumerates available image compression qualities.
*/
enum class EImageCompressionQuality : uint8
{
Default = 0,
Uncompressed = 1,
};
/**
* Interface for image wrappers.
*/
class IImageWrapper
{
public:
/**
* Sets the compressed data.
*
* @param InCompressedData The memory address of the start of the compressed data.
* @param InCompressedSize The size of the compressed data parsed.
* @return true if data was the expected format.
*/
virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) = 0;
/**
* Sets the compressed data.
*
* @param InRawData The memory address of the start of the raw data.
* @param InRawSize The size of the compressed data parsed.
* @param InWidth The width of the image data.
* @param InHeight the height of the image data.
* @param InFormat the format the raw data is in, normally RGBA.
* @param InBitDepth the bit-depth per channel, normally 8.
* @return true if data was the expected format.
*/
virtual bool SetRaw(const void* InRawData, int64 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat InFormat, const int32 InBitDepth) = 0;
/**
* Set information for animated formats
* @param InNumFrames The number of frames in the animation (the RawData from SetRaw will need to be a multiple of NumFrames)
* @param InFramerate The playback rate of the animation
* @return true if successful
*/
virtual bool SetAnimationInfo(int32 InNumFrames, int32 InFramerate) = 0;
/**
* Gets the compressed data.
* (Note: It may consume the data set in the SetCompressed function if it was set before)
*
* @return Array of the compressed data.
*/
virtual TArray64<uint8> GetCompressed(int32 Quality = 0) = 0;
/**
* Gets the raw data.
* (Note: It may consume the data set in the SetRaw function if it was set before)
*
* @param InFormat How we want to manipulate the RGB data.
* @param InBitDepth The output bit-depth per channel, normally 8.
* @param OutRawData Will contain the uncompressed raw data.
* @return true on success, false otherwise.
*/
virtual bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, TArray64<uint8>& OutRawData) = 0;
/**
* Gets the raw data in a TArray. Only use this if you're certain that the image is less than 2 GB in size.
* Prefer using the overload which takes a TArray64 in general.
* (Note: It may consume the data set in the SetRaw function if it was set before)
*
* @param InFormat How we want to manipulate the RGB data.
* @param InBitDepth The output bit-depth per channel, normally 8.
* @param OutRawData Will contain the uncompressed raw data.
* @return true on success, false otherwise.
*/
bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, TArray<uint8>& OutRawData)
{
TArray64<uint8> TmpRawData;
if (GetRaw(InFormat, InBitDepth, TmpRawData) && ensureMsgf(TmpRawData.Num() == (int32)TmpRawData.Num(), TEXT("Tried to get %dx%d %dbpp image with format %d into 32-bit TArray (%" INT64_FMT " bytes)"), GetWidth(), GetHeight(), InBitDepth, InFormat, (long long int)TmpRawData.Num()))
{
OutRawData = MoveTemp(TmpRawData);
return true;
}
else
{
return false;
}
}
/**
* Gets the width of the image.
*
* @return Image width.
* @see GetHeight
*/
virtual int32 GetWidth() const = 0;
/**
* Gets the height of the image.
*
* @return Image height.
* @see GetWidth
*/
virtual int32 GetHeight() const = 0;
/**
* Gets the bit depth of the image.
*
* @return The bit depth per-channel of the image.
*/
virtual int32 GetBitDepth() const = 0;
/**
* Gets the format of the image.
* Theoretically, this is the format it would be best to call GetRaw() with, if you support it.
*
* @return The format the image data is in
*/
virtual ERGBFormat GetFormat() const = 0;
/**
* @return The number of frames in an animated image
*/
virtual int32 GetNumFrames() const = 0;
/**
* @return The playback framerate of animated images (or 0 for non-animated)
*/
virtual int32 GetFramerate() const = 0;
public:
/** Virtual destructor. */
virtual ~IImageWrapper() { }
};
/** Type definition for shared pointers to instances of IImageWrapper. */
UE_DEPRECATED(4.16, "IImageWrapperPtr is deprecated. Please use 'TSharedPtr<IImageWrapper>' instead!")
typedef TSharedPtr<IImageWrapper> IImageWrapperPtr;