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- Since reloading inline data does not work in the old loader we need to make it more obvious to developers when they are doing it in the old loader so that it doesn't get submitted. - An ensure will cause the process top break in the debugger and is more likely to get attention. It will also provide the callstack for any QA bug report which will make it easier for us to triage to the correct team to fix their calling code than a vague warning about bulkdata. - Also provided a new define, UE_KEEP_INLINE_RELOADING_CONSISTENT, which when enabled will cause reloading of inline bulkdata to fail (and error) in the old loader as well. - The ensure can be supressed by setting [Core.System]IgnoreInlineBulkDataReloadEnsures=True in an engine config file, this might be useful for projects that do not care about running from staged data for what ever reason (but supressing the ensure will not prevent the data from failing to load when run with the new loader so this is strictly a 'use at your own risk' option) #rb CarlMagnus.Nordin #preflight 60bf45f97bc5f2000173195a [CL 16586071 by paul chipchase in ue5-main branch]