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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Runtime/Core
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dmytro vovk 35ae570164 Added VectorMaskBits math tests
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 16608487 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16608494 by dmytro vovk in ue5-release-engine-test branch]
2021-06-09 13:33:41 -04:00
..
Private
Added VectorMaskBits math tests
2021-06-09 13:33:41 -04:00
Public
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:46:45 -04:00
Core.Build.cs
Include mimalloc compilation as part of the core module instead of relying on prebuilt binaries
2021-06-01 05:35:42 -04:00
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