Files
UnrealEngineUWP/Engine/Source/Runtime/ALAudio/ALAudio.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
696 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ALAudio : ModuleRules
{
public ALAudio(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenAL");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"OpenAL",
"UEOgg",
"Vorbis",
"VorbisFile"
);
PrecompileForTargets = PrecompileTargetsType.None;
}
}