Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core/EnumerableExtensions.cs
Ben Marsh cbe83e599d Merging additional changes from Horde fork of EpicGames.Core.
#rb none
#rnx

[CL 14967570 by Ben Marsh in ue5-main branch]
2020-12-28 14:45:25 -04:00

40 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace EpicGames.Core
{
/// <summary>
/// Extension methods for <see cref="IEnumerable{T}"/>
/// </summary>
public static class EnumerableExtensions
{
/// <summary>
/// Split the sequence into batches of at most the given size
/// </summary>
/// <typeparam name="TElement">The element type</typeparam>
/// <param name="Sequence">Sequence to split into batches</param>
/// <param name="BatchSize">Maximum size of each batch</param>
/// <returns>Sequence of batches</returns>
public static IEnumerable<IReadOnlyList<TElement>> Batch<TElement>(this IEnumerable<TElement> Sequence, int BatchSize)
{
List<TElement> Elements = new List<TElement>(BatchSize);
foreach (TElement Element in Sequence)
{
Elements.Add(Element);
if (Elements.Count == BatchSize)
{
yield return Elements;
Elements.Clear();
}
}
if (Elements.Count > 0)
{
yield return Elements;
}
}
}
}