Files
UnrealEngineUWP/Engine/Source/Programs/Mac/DsymExporter/DsymExporter.Target.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

29 lines
760 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Mac")]
public class DsymExporterTarget : TargetRules
{
public DsymExporterTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "DsymExporter";
bBuildDeveloperTools = false;
// DsymExporter doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
// DsymExporter has no exports, so no need to verify that a .lib and .exp file was emitted by the linker.
bHasExports = false;
bCompileAgainstCoreUObject = false;
// Do NOT produce additional console app exe
bIsBuildingConsoleApplication = true;
}
}