Files
UnrealEngineUWP/Engine/Source/Editor/WorldBrowser/WorldBrowser.Build.cs
brooke hubert 9fa4bf0f27 Move FEditorModeInfo and shared mode defines to EditorFramework module.
#rnx
#Jira UE-96448
#review-14071452
#rb jamie.dale lauren.barnes

[CL 14084099 by brooke hubert in ue5-main branch]
2020-08-11 16:46:17 -04:00

73 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WorldBrowser : ModuleRules
{
public WorldBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/WorldBrowser/Public");
PrivateIncludePaths.Add("Editor/WorldBrowser/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"Landscape",
"MeshUtilities",
"MaterialUtilities",
"MeshMergeUtilities",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"RenderCore",
"InputCore",
"Engine",
"Landscape",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"LevelEditor",
"PropertyEditor",
"DesktopPlatform",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"MeshDescription",
"StaticMeshDescription",
"NewLevelDialog",
"LandscapeEditor",
"FoliageEdit",
"ImageWrapper",
"Foliage",
"MaterialUtilities",
"RHI",
"Json",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"SceneOutliner",
"MeshUtilities",
"ContentBrowser",
"MeshMergeUtilities",
}
);
}
}