Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/UMGEditor.Build.cs
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

79 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UMGEditor : ModuleRules
{
public UMGEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/UMGEditor/Private", // For PCH includes (because they don't work with relative paths, yet)
"Editor/UMGEditor/Private/Templates",
"Editor/UMGEditor/Private/Extensions",
"Editor/UMGEditor/Private/Customizations",
"Editor/UMGEditor/Private/BlueprintModes",
"Editor/UMGEditor/Private/TabFactory",
"Editor/UMGEditor/Private/Designer",
"Editor/UMGEditor/Private/Hierarchy",
"Editor/UMGEditor/Private/Palette",
"Editor/UMGEditor/Private/Details",
"Editor/UMGEditor/Private/DragDrop",
"Editor/UMGEditor/Private/Utility",
});
OverridePackageType = PackageOverrideType.EngineDeveloper;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"UMG",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Sequencer",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"AssetTools",
"EditorFramework",
"UnrealEd", // for Asset Editor Subsystem
"KismetWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyPath",
"PropertyEditor",
"UMG",
"EditorStyle",
"Slate",
"SlateCore",
"SlateRHIRenderer",
"MessageLog",
"MovieScene",
"MovieSceneTools",
"MovieSceneTracks",
"DetailCustomizations",
"Settings",
"RenderCore",
"TargetPlatform",
"TimeManagement",
"GameProjectGeneration",
"PropertyPath",
"ToolMenus",
"SlateReflector",
"DeveloperSettings",
}
);
}
}