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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Private
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ben hoffman 282e8ad6b3 When deleting an instanced component, select the scene root in the tree if there was no given subobject to select
#jira none
#rb trivial
#rnx
#preflight 60bfe24fb1a4a30001b462a8

#ROBOMERGE-SOURCE: CL 16597114 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16597116 by ben hoffman in ue5-release-engine-test branch]
2021-06-08 20:01:03 -04:00
..
SSubobjectBlueprintEditor.cpp
Override FindSlateNodeForObject in the Blueprint editor to handle getting the archetype of the actor compoent
2021-05-18 14:11:19 -04:00
SSubobjectEditor.cpp
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SSubobjectEditorModule.cpp
…
SSubobjectInstanceEditor.cpp
When deleting an instanced component, select the scene root in the tree if there was no given subobject to select
2021-06-08 20:01:03 -04:00
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