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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576 [CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
763 lines
17 KiB
C++
763 lines
17 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerSettings.h"
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#include "KeyParams.h"
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#include "ISequencer.h"
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#include "SSequencer.h"
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USequencerSettings::USequencerSettings( const FObjectInitializer& ObjectInitializer )
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: Super( ObjectInitializer )
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{
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AutoChangeMode = EAutoChangeMode::None;
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AllowEditsMode = EAllowEditsMode::AllEdits;
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KeyGroupMode = EKeyGroupMode::KeyChanged;
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KeyInterpolation = EMovieSceneKeyInterpolation::Auto;
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bAutoSetTrackDefaults = false;
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SpawnPosition = SSP_Origin;
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bCreateSpawnableCameras = true;
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bShowRangeSlider = false;
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bIsSnapEnabled = true;
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bSnapKeyTimesToInterval = true;
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bSnapKeyTimesToKeys = true;
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bSnapSectionTimesToInterval = true;
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bSnapSectionTimesToSections = true;
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bSnapPlayTimeToKeys = false;
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bSnapPlayTimeToInterval = true;
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bSnapPlayTimeToPressedKey = true;
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bSnapPlayTimeToDraggedKey = true;
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CurveValueSnapInterval = 0.1f;
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GridSpacing = TOptional<float>();
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bSnapCurveValueToInterval = true;
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bShowSelectedNodesOnly = false;
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bRewindOnRecord = true;
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ZoomPosition = ESequencerZoomPosition::SZP_CurrentTime;
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bAutoScrollEnabled = false;
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bLinkCurveEditorTimeRange = false;
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bSynchronizeCurveEditorSelection = true;
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bIsolateCurveEditorToSelection = true;
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LoopMode = ESequencerLoopMode::SLM_NoLoop;
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bSnapKeysAndSectionsToPlayRange = false;
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bKeepCursorInPlayRangeWhileScrubbing = false;
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bKeepPlayRangeInSectionBounds = true;
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bCompileDirectorOnEvaluate = true;
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ZeroPadFrames = 0;
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JumpFrameIncrement = FFrameNumber(5);
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bShowCombinedKeyframes = true;
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bInfiniteKeyAreas = false;
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bShowChannelColors = false;
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ReduceKeysTolerance = KINDA_SMALL_NUMBER;
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KeyAreaHeightWithCurves = SequencerLayoutConstants::KeyAreaHeight;
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bDeleteKeysWhenTrimming = true;
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bDisableSectionsAfterBaking = true;
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bCleanPlaybackMode = true;
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bActivateRealtimeViewports = true;
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bEvaluateSubSequencesInIsolation = false;
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bRerunConstructionScripts = true;
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bVisualizePreAndPostRoll = true;
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TrajectoryPathCap = 250;
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bShowOutlinerInfoColumn = true;
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FrameNumberDisplayFormat = EFrameNumberDisplayFormats::Seconds;
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}
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void USequencerSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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}
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EAutoChangeMode USequencerSettings::GetAutoChangeMode() const
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{
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return AutoChangeMode;
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}
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void USequencerSettings::SetAutoChangeMode(EAutoChangeMode InAutoChangeMode)
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{
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if ( AutoChangeMode != InAutoChangeMode )
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{
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AutoChangeMode = InAutoChangeMode;
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SaveConfig();
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}
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}
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EAllowEditsMode USequencerSettings::GetAllowEditsMode() const
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{
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return AllowEditsMode;
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}
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void USequencerSettings::SetAllowEditsMode(EAllowEditsMode InAllowEditsMode)
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{
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if ( AllowEditsMode != InAllowEditsMode )
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{
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AllowEditsMode = InAllowEditsMode;
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SaveConfig();
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OnAllowEditsModeChangedEvent.Broadcast(InAllowEditsMode);
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}
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}
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EKeyGroupMode USequencerSettings::GetKeyGroupMode() const
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{
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return KeyGroupMode;
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}
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void USequencerSettings::SetKeyGroupMode(EKeyGroupMode InKeyGroupMode)
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{
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if (KeyGroupMode != InKeyGroupMode)
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{
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KeyGroupMode = InKeyGroupMode;
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SaveConfig();
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}
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}
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EMovieSceneKeyInterpolation USequencerSettings::GetKeyInterpolation() const
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{
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return KeyInterpolation;
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}
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void USequencerSettings::SetKeyInterpolation(EMovieSceneKeyInterpolation InKeyInterpolation)
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{
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if ( KeyInterpolation != InKeyInterpolation)
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{
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KeyInterpolation = InKeyInterpolation;
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SaveConfig();
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}
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}
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ESequencerSpawnPosition USequencerSettings::GetSpawnPosition() const
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{
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return SpawnPosition;
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}
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void USequencerSettings::SetSpawnPosition(ESequencerSpawnPosition InSpawnPosition)
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{
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if ( SpawnPosition != InSpawnPosition)
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{
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SpawnPosition = InSpawnPosition;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetCreateSpawnableCameras() const
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{
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return bCreateSpawnableCameras;
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}
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void USequencerSettings::SetCreateSpawnableCameras(bool bInCreateSpawnableCameras)
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{
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if ( bCreateSpawnableCameras != bInCreateSpawnableCameras)
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{
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bCreateSpawnableCameras = bInCreateSpawnableCameras;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowRangeSlider() const
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{
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return bShowRangeSlider;
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}
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void USequencerSettings::SetShowRangeSlider(bool InbShowRangeSlider)
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{
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if ( bShowRangeSlider != InbShowRangeSlider )
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{
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bShowRangeSlider = InbShowRangeSlider;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetIsSnapEnabled() const
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{
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return bIsSnapEnabled;
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}
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void USequencerSettings::SetIsSnapEnabled(bool InbIsSnapEnabled)
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{
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if ( bIsSnapEnabled != InbIsSnapEnabled )
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{
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bIsSnapEnabled = InbIsSnapEnabled;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapKeyTimesToInterval() const
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{
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return bSnapKeyTimesToInterval;
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}
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void USequencerSettings::SetSnapKeyTimesToInterval(bool InbSnapKeyTimesToInterval)
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{
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if ( bSnapKeyTimesToInterval != InbSnapKeyTimesToInterval )
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{
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bSnapKeyTimesToInterval = InbSnapKeyTimesToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapKeyTimesToKeys() const
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{
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return bSnapKeyTimesToKeys;
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}
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void USequencerSettings::SetSnapKeyTimesToKeys(bool InbSnapKeyTimesToKeys)
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{
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if ( bSnapKeyTimesToKeys != InbSnapKeyTimesToKeys )
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{
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bSnapKeyTimesToKeys = InbSnapKeyTimesToKeys;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapSectionTimesToInterval() const
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{
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return bSnapSectionTimesToInterval;
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}
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void USequencerSettings::SetSnapSectionTimesToInterval(bool InbSnapSectionTimesToInterval)
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{
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if ( bSnapSectionTimesToInterval != InbSnapSectionTimesToInterval )
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{
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bSnapSectionTimesToInterval = InbSnapSectionTimesToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapSectionTimesToSections() const
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{
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return bSnapSectionTimesToSections;
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}
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void USequencerSettings::SetSnapSectionTimesToSections( bool InbSnapSectionTimesToSections )
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{
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if ( bSnapSectionTimesToSections != InbSnapSectionTimesToSections )
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{
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bSnapSectionTimesToSections = InbSnapSectionTimesToSections;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapKeysAndSectionsToPlayRange() const
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{
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return bSnapKeysAndSectionsToPlayRange;
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}
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void USequencerSettings::SetSnapKeysAndSectionsToPlayRange(bool bInSnapKeysAndSectionsToPlayRange)
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{
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if (bSnapKeysAndSectionsToPlayRange != bInSnapKeysAndSectionsToPlayRange)
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{
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bSnapKeysAndSectionsToPlayRange = bInSnapKeysAndSectionsToPlayRange;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToKeys() const
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{
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return bSnapPlayTimeToKeys;
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}
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void USequencerSettings::SetSnapPlayTimeToKeys(bool InbSnapPlayTimeToKeys)
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{
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if ( bSnapPlayTimeToKeys != InbSnapPlayTimeToKeys )
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{
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bSnapPlayTimeToKeys = InbSnapPlayTimeToKeys;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToInterval() const
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{
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return bSnapPlayTimeToInterval;
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}
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void USequencerSettings::SetSnapPlayTimeToInterval(bool InbSnapPlayTimeToInterval)
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{
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if ( bSnapPlayTimeToInterval != InbSnapPlayTimeToInterval )
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{
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bSnapPlayTimeToInterval = InbSnapPlayTimeToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToPressedKey() const
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{
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return bSnapPlayTimeToPressedKey;
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}
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void USequencerSettings::SetSnapPlayTimeToPressedKey(bool InbSnapPlayTimeToPressedKey)
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{
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if ( bSnapPlayTimeToPressedKey != InbSnapPlayTimeToPressedKey )
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{
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bSnapPlayTimeToPressedKey = InbSnapPlayTimeToPressedKey;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapPlayTimeToDraggedKey() const
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{
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return bSnapPlayTimeToDraggedKey;
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}
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void USequencerSettings::SetSnapPlayTimeToDraggedKey(bool InbSnapPlayTimeToDraggedKey)
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{
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if ( bSnapPlayTimeToDraggedKey != InbSnapPlayTimeToDraggedKey )
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{
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bSnapPlayTimeToDraggedKey = InbSnapPlayTimeToDraggedKey;
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SaveConfig();
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}
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}
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float USequencerSettings::GetCurveValueSnapInterval() const
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{
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return CurveValueSnapInterval;
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}
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void USequencerSettings::SetCurveValueSnapInterval( float InCurveValueSnapInterval )
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{
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if ( CurveValueSnapInterval != InCurveValueSnapInterval )
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{
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CurveValueSnapInterval = InCurveValueSnapInterval;
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SaveConfig();
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}
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}
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TOptional<float> USequencerSettings::GetGridSpacing() const
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{
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return GridSpacing;
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}
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void USequencerSettings::SetGridSpacing(TOptional<float> InGridSpacing)
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{
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if (InGridSpacing != GridSpacing)
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{
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GridSpacing = InGridSpacing;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetSnapCurveValueToInterval() const
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{
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return bSnapCurveValueToInterval;
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}
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void USequencerSettings::SetSnapCurveValueToInterval( bool InbSnapCurveValueToInterval )
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{
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if ( bSnapCurveValueToInterval != InbSnapCurveValueToInterval )
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{
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bSnapCurveValueToInterval = InbSnapCurveValueToInterval;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowSelectedNodesOnly() const
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{
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return bShowSelectedNodesOnly;
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}
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void USequencerSettings::SetShowSelectedNodesOnly(bool Visible)
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{
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if (bShowSelectedNodesOnly != Visible)
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{
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bShowSelectedNodesOnly = Visible;
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SaveConfig();
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OnShowSelectedNodesOnlyChangedEvent.Broadcast();
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}
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}
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bool USequencerSettings::ShouldRewindOnRecord() const
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{
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return bRewindOnRecord;
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}
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void USequencerSettings::SetRewindOnRecord(bool bInRewindOnRecord)
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{
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if (bInRewindOnRecord != bRewindOnRecord)
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{
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bRewindOnRecord = bInRewindOnRecord;
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SaveConfig();
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}
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}
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ESequencerZoomPosition USequencerSettings::GetZoomPosition() const
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{
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return ZoomPosition;
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}
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void USequencerSettings::SetZoomPosition(ESequencerZoomPosition InZoomPosition)
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{
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if ( ZoomPosition != InZoomPosition)
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{
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ZoomPosition = InZoomPosition;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetAutoScrollEnabled() const
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{
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return bAutoScrollEnabled;
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}
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void USequencerSettings::SetAutoScrollEnabled(bool bInAutoScrollEnabled)
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{
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if (bAutoScrollEnabled != bInAutoScrollEnabled)
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{
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bAutoScrollEnabled = bInAutoScrollEnabled;
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SaveConfig();
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}
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}
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ESequencerLoopMode USequencerSettings::GetLoopMode() const
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{
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return LoopMode;
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}
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void USequencerSettings::SetLoopMode(ESequencerLoopMode InLoopMode)
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{
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if (LoopMode != InLoopMode)
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{
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LoopMode = InLoopMode;
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OnLoopStateChangedEvent.Broadcast();
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SaveConfig();
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}
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}
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bool USequencerSettings::ShouldKeepCursorInPlayRangeWhileScrubbing() const
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{
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return bKeepCursorInPlayRangeWhileScrubbing;
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}
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void USequencerSettings::SetKeepCursorInPlayRangeWhileScrubbing(bool bInKeepCursorInPlayRangeWhileScrubbing)
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{
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if (bKeepCursorInPlayRangeWhileScrubbing != bInKeepCursorInPlayRangeWhileScrubbing)
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{
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bKeepCursorInPlayRangeWhileScrubbing = bInKeepCursorInPlayRangeWhileScrubbing;
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SaveConfig();
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}
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}
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bool USequencerSettings::ShouldKeepPlayRangeInSectionBounds() const
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{
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return bKeepPlayRangeInSectionBounds;
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}
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void USequencerSettings::SetKeepPlayRangeInSectionBounds(bool bInKeepPlayRangeInSectionBounds)
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{
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if (bKeepPlayRangeInSectionBounds != bInKeepPlayRangeInSectionBounds)
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{
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bKeepPlayRangeInSectionBounds = bInKeepPlayRangeInSectionBounds;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetLinkCurveEditorTimeRange() const
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{
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return bLinkCurveEditorTimeRange;
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}
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void USequencerSettings::SetLinkCurveEditorTimeRange(bool InbLinkCurveEditorTimeRange)
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{
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if (bLinkCurveEditorTimeRange != InbLinkCurveEditorTimeRange)
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{
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bLinkCurveEditorTimeRange = InbLinkCurveEditorTimeRange;
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SaveConfig();
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}
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}
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void USequencerSettings::SyncCurveEditorSelection(bool bInSynchronizeCurveEditorSelection)
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{
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if (bSynchronizeCurveEditorSelection != bInSynchronizeCurveEditorSelection)
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{
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bSynchronizeCurveEditorSelection = bInSynchronizeCurveEditorSelection;
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SaveConfig();
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}
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}
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void USequencerSettings::IsolateCurveEditorToSelection(bool bInIsolateCurveEditorToSelection)
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{
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if (bIsolateCurveEditorToSelection != bInIsolateCurveEditorToSelection)
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{
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bIsolateCurveEditorToSelection = bInIsolateCurveEditorToSelection;
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SaveConfig();
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}
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}
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uint8 USequencerSettings::GetZeroPadFrames() const
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{
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return ZeroPadFrames;
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}
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void USequencerSettings::SetZeroPadFrames(uint8 InZeroPadFrames)
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{
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if (ZeroPadFrames != InZeroPadFrames)
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{
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ZeroPadFrames = InZeroPadFrames;
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SaveConfig();
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}
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}
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FFrameNumber USequencerSettings::GetJumpFrameIncrement() const
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{
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return JumpFrameIncrement;
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}
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void USequencerSettings::SetJumpFrameIncrement(FFrameNumber InJumpFrameIncrement)
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{
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if (JumpFrameIncrement != InJumpFrameIncrement)
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{
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JumpFrameIncrement = InJumpFrameIncrement;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowCombinedKeyframes() const
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{
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return bShowCombinedKeyframes;
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}
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void USequencerSettings::SetShowCombinedKeyframes(bool InbShowCombinedKeyframes)
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{
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if (bShowCombinedKeyframes != InbShowCombinedKeyframes)
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{
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bShowCombinedKeyframes = InbShowCombinedKeyframes;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetInfiniteKeyAreas() const
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{
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return bInfiniteKeyAreas;
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}
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void USequencerSettings::SetInfiniteKeyAreas(bool InbInfiniteKeyAreas)
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{
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if (bInfiniteKeyAreas != InbInfiniteKeyAreas)
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{
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bInfiniteKeyAreas = InbInfiniteKeyAreas;
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SaveConfig();
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}
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}
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bool USequencerSettings::GetShowChannelColors() const
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{
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return bShowChannelColors;
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}
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void USequencerSettings::SetShowChannelColors(bool InbShowChannelColors)
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{
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if (bShowChannelColors != InbShowChannelColors)
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{
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bShowChannelColors = InbShowChannelColors;
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SaveConfig();
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}
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}
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float USequencerSettings::GetKeyAreaHeightWithCurves() const
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{
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return KeyAreaHeightWithCurves;
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}
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void USequencerSettings::SetKeyAreaHeightWithCurves(float InKeyAreaHeightWithCurves)
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{
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if (KeyAreaHeightWithCurves != InKeyAreaHeightWithCurves)
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{
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KeyAreaHeightWithCurves = InKeyAreaHeightWithCurves;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
float USequencerSettings::GetReduceKeysTolerance() const
|
|
{
|
|
return ReduceKeysTolerance;
|
|
}
|
|
|
|
void USequencerSettings::SetReduceKeysTolerance(float InReduceKeysTolerance)
|
|
{
|
|
if (ReduceKeysTolerance != InReduceKeysTolerance)
|
|
{
|
|
ReduceKeysTolerance = InReduceKeysTolerance;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::GetDeleteKeysWhenTrimming() const
|
|
{
|
|
return bDeleteKeysWhenTrimming;
|
|
}
|
|
|
|
void USequencerSettings::SetDeleteKeysWhenTrimming(bool bInDeleteKeysWhenTrimming)
|
|
{
|
|
if (bDeleteKeysWhenTrimming != bInDeleteKeysWhenTrimming)
|
|
{
|
|
bDeleteKeysWhenTrimming = bInDeleteKeysWhenTrimming;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::GetDisableSectionsAfterBaking() const
|
|
{
|
|
return bDisableSectionsAfterBaking;
|
|
}
|
|
|
|
void USequencerSettings::SetDisableSectionsAfterBaking(bool bInDisableSectionsAfterBaking)
|
|
{
|
|
if (bDisableSectionsAfterBaking != bInDisableSectionsAfterBaking)
|
|
{
|
|
bDisableSectionsAfterBaking = bInDisableSectionsAfterBaking;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::GetCleanPlaybackMode() const
|
|
{
|
|
return bCleanPlaybackMode;
|
|
}
|
|
|
|
void USequencerSettings::SetCleanPlaybackMode(bool bInCleanPlaybackMode)
|
|
{
|
|
if (bInCleanPlaybackMode != bCleanPlaybackMode)
|
|
{
|
|
bCleanPlaybackMode = bInCleanPlaybackMode;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::ShouldActivateRealtimeViewports() const
|
|
{
|
|
return bActivateRealtimeViewports;
|
|
}
|
|
|
|
void USequencerSettings::SetActivateRealtimeViewports(bool bInActivateRealtimeViewports)
|
|
{
|
|
if (bInActivateRealtimeViewports != bActivateRealtimeViewports)
|
|
{
|
|
bActivateRealtimeViewports = bInActivateRealtimeViewports;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::GetAutoSetTrackDefaults() const
|
|
{
|
|
return bAutoSetTrackDefaults;
|
|
}
|
|
|
|
void USequencerSettings::SetAutoSetTrackDefaults(bool bInAutoSetTrackDefaults)
|
|
{
|
|
if (bInAutoSetTrackDefaults != bAutoSetTrackDefaults)
|
|
{
|
|
bAutoSetTrackDefaults = bInAutoSetTrackDefaults;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::ShouldShowDebugVisualization() const
|
|
{
|
|
return bShowDebugVisualization;
|
|
}
|
|
|
|
void USequencerSettings::SetShowDebugVisualization(bool bInShowDebugVisualization)
|
|
{
|
|
if (bShowDebugVisualization != bInShowDebugVisualization)
|
|
{
|
|
bShowDebugVisualization = bInShowDebugVisualization;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::ShouldEvaluateSubSequencesInIsolation() const
|
|
{
|
|
return bEvaluateSubSequencesInIsolation;
|
|
}
|
|
|
|
void USequencerSettings::SetEvaluateSubSequencesInIsolation(bool bInEvaluateSubSequencesInIsolation)
|
|
{
|
|
if (bEvaluateSubSequencesInIsolation != bInEvaluateSubSequencesInIsolation)
|
|
{
|
|
bEvaluateSubSequencesInIsolation = bInEvaluateSubSequencesInIsolation;
|
|
SaveConfig();
|
|
|
|
OnEvaluateSubSequencesInIsolationChangedEvent.Broadcast();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::ShouldRerunConstructionScripts() const
|
|
{
|
|
return bRerunConstructionScripts;
|
|
}
|
|
|
|
void USequencerSettings::SetRerunConstructionScripts(bool bInRerunConstructionScripts)
|
|
{
|
|
if (bRerunConstructionScripts != bInRerunConstructionScripts)
|
|
{
|
|
bRerunConstructionScripts = bInRerunConstructionScripts;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::ShouldShowPrePostRoll() const
|
|
{
|
|
return bVisualizePreAndPostRoll;
|
|
}
|
|
|
|
void USequencerSettings::SetShouldShowPrePostRoll(bool bInVisualizePreAndPostRoll)
|
|
{
|
|
if (bInVisualizePreAndPostRoll != bVisualizePreAndPostRoll)
|
|
{
|
|
bVisualizePreAndPostRoll = bInVisualizePreAndPostRoll;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
|
|
bool USequencerSettings::ShouldCompileDirectorOnEvaluate() const
|
|
{
|
|
return bCompileDirectorOnEvaluate;
|
|
}
|
|
|
|
void USequencerSettings::SetCompileDirectorOnEvaluate(bool bInCompileDirectorOnEvaluate)
|
|
{
|
|
if (bInCompileDirectorOnEvaluate != bCompileDirectorOnEvaluate)
|
|
{
|
|
bCompileDirectorOnEvaluate = bInCompileDirectorOnEvaluate;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
bool USequencerSettings::GetShowOutlinerInfoColumn() const
|
|
{
|
|
return bShowOutlinerInfoColumn;
|
|
}
|
|
|
|
void USequencerSettings::SetShowOutlinerInfoColumn(bool bInShowOutlinerInfoColumn)
|
|
{
|
|
if (bInShowOutlinerInfoColumn != bShowOutlinerInfoColumn)
|
|
{
|
|
bShowOutlinerInfoColumn = bInShowOutlinerInfoColumn;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
USequencerSettings::FOnLoopStateChanged& USequencerSettings::GetOnLoopStateChanged()
|
|
{
|
|
return OnLoopStateChangedEvent;
|
|
}
|
|
|
|
|
|
void USequencerSettings::SetTimeDisplayFormat(EFrameNumberDisplayFormats InFormat)
|
|
{
|
|
if (InFormat != FrameNumberDisplayFormat)
|
|
{
|
|
FrameNumberDisplayFormat = InFormat;
|
|
SaveConfig();
|
|
}
|
|
}
|
|
|
|
void USequencerSettings::SetMovieRendererName(const FString& InMovieRendererName)
|
|
{
|
|
if (InMovieRendererName != MovieRendererName)
|
|
{
|
|
MovieRendererName = InMovieRendererName;
|
|
SaveConfig();
|
|
}
|
|
}
|