Files
UnrealEngineUWP/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/PIEPreviewDeviceProfileSelector.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

46 lines
947 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PIEPreviewDeviceProfileSelector : ModuleRules
{
public PIEPreviewDeviceProfileSelector(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PIEPreviewDeviceSpecification",
"RHI",
"JsonUtilities",
"MaterialShaderQualitySettings",
"Slate",
"SlateCore",
"ApplicationCore",
"Engine",
"EditorFramework",
"UnrealEd",
"EditorStyle"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"UnrealEd"
}
);
}
}
}