Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneCaptureDialog/MovieSceneCaptureDialog.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

43 lines
770 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneCaptureDialog : ModuleRules
{
public MovieSceneCaptureDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MovieSceneCaptureDialog/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"Engine",
"InputCore",
"Json",
"JsonUtilities",
"MovieScene",
"MovieSceneCapture",
"MovieSceneTools",
"PropertyEditor",
"SessionServices",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
}
}