You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Moved duplicated code that was constructing a IGeometryProcessing_ApproximateActors::FOptions from a FMeshApproximationSettings to FApproximateActorsImpl::ConstructOptions() * Added mesh generation options ** bAllowDistanceField - on by default ** bSupportRayTracing - on by default ** bGenerateLightmapUVs - off by default * Disable creation of physics body for HLOD * Scale texture size based on grid promotion (higher z grid index -> higher area covered) - Only temporary, will probably switch to a texel density option instead #rb ryan.schmidt, jeanfrancois.dube, luc.eygasier #ROBOMERGE-SOURCE: CL 16538607 in //UE5/Private-Frosty/... #ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v828-16531559) [CL 16538620 by sebastien lussier in ue5-main branch]