You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Currently only delete and delta transform are enabled/available #rb Brooke.Hubert #ROBOMERGE-SOURCE: CL 15631470 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079) [CL 15631487 by jamie dale in ue5-main branch]
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "Elements/Framework/TypedElementHandle.h"
|
|
|
|
#include "LevelEditorMenuContext.generated.h"
|
|
|
|
class SLevelEditor;
|
|
class UActorComponent;
|
|
class SLevelViewport;
|
|
class SLevelViewportToolBar;
|
|
class FLevelEditorViewportClient;
|
|
class UTypedElementSelectionSet;
|
|
|
|
UCLASS()
|
|
class LEVELEDITOR_API ULevelEditorMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
TWeakPtr<SLevelEditor> LevelEditor;
|
|
};
|
|
|
|
|
|
/** Enum to describe what a level editor context menu should be built for */
|
|
enum class ELevelEditorMenuContext
|
|
{
|
|
/** This context menu is applicable to a viewport */
|
|
Viewport,
|
|
/** This context menu is applicable to the Scene Outliner (disables click-position-based menu items) */
|
|
SceneOutliner,
|
|
};
|
|
|
|
UCLASS()
|
|
class LEVELEDITOR_API ULevelEditorContextMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
TWeakPtr<SLevelEditor> LevelEditor;
|
|
|
|
ELevelEditorMenuContext ContextType;
|
|
|
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
|
|
TObjectPtr<const UTypedElementSelectionSet> CurrentSelection;
|
|
|
|
/** If the ContextType is Viewport this property can be set to the HitProxy element that triggered the ContextMenu. */
|
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
|
|
FTypedElementHandle HitProxyElement;
|
|
|
|
UPROPERTY()
|
|
TArray<TObjectPtr<UActorComponent>> SelectedComponents;
|
|
|
|
/** If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu. */
|
|
UPROPERTY()
|
|
TObjectPtr<AActor> HitProxyActor = nullptr;
|
|
};
|
|
|
|
UCLASS()
|
|
class LEVELEDITOR_API ULevelViewportToolBarContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
TWeakPtr<SLevelViewportToolBar> LevelViewportToolBarWidget;
|
|
TWeakPtr<const SLevelViewportToolBar> LevelViewportToolBarWidgetConst;
|
|
|
|
FLevelEditorViewportClient* GetLevelViewportClient();
|
|
};
|
|
|
|
|
|
UCLASS()
|
|
class LEVELEDITOR_API UQuickActionMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(Transient)
|
|
TObjectPtr<const UTypedElementSelectionSet> CurrentSelection;
|
|
};
|