Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/Elements
Jamie Dale 2b4fd7e927 Ensure GizmoManipulationStarted and GizmoManipulationStopped are called in pairs
The editor viewport would previously skip the GizmoManipulationStopped call if nothing had actually moved, but this causes an imbalance in the APIs which call NotifyMovementStarted and NotifyMovementEnded.

GizmoManipulationStopped is now always called, but with an extra argument saying if anything actually moved.

#rb Brooke.Hubert
#preflight 60aeb2de1db8a70001cbe077

[CL 16537833 by Jamie Dale in ue5-main branch]
2021-06-02 15:11:28 -04:00
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