Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/SLevelViewportControlsPopup.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

56 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SButton;
class SImage;
class SMenuAnchor;
struct FSlateBrush;
/**
* Widget that opens a controls help popup when clicked
*/
class SLevelViewportControlsPopup : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLevelViewportControlsPopup)
{}
SLATE_END_ARGS()
/**
* Constructs the menu
*/
void Construct(const FArguments& Declaration);
private:
/**
* Gets the current image for the button depending on state
*/
const FSlateBrush* GetButtonImage() const;
/**
* Responds to mouse clicks
*/
FReply OnClicked() const;
private:
/** The Button to open the menu*/
TSharedPtr< SButton > Button;
/** The Image to display on the button */
TSharedPtr< SImage > ButtonImage;
/** Default Button Image */
const FSlateBrush* Default;
/** Button Image while hovered */
const FSlateBrush* Hovered;
/** Button Image when pressed */
const FSlateBrush* Pressed;
/** Path to html file for viewport controls */
FString PopupPath;
};