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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Private
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Ryan Schmidt 489dbc61c7 ToolsFramework: remove the AssetAPI concept from the Interactive Tools Framework. Replaced by ModelingObjectCreationAPI in ModelingComponents.
#rb none
#rnx
#jira none
#preflight 60b7e9448a2a64000126348c
#fyi brooke.hubert

[CL 16540327 by Ryan Schmidt in ue5-main branch]
2021-06-02 18:01:32 -04:00
..
EditorGizmos
First pass at Level Editor TRS widget implementation using new gizmo architecture. Translate and Scale are implemented. Rotation, Screen Space and Planar Translation/Scale and Arcball Rotation still TBD.
2021-04-05 13:44:38 -04:00
EditorInteractiveToolsFrameworkModule.cpp
ModelingMode: Support for HiRes SourceModel in AutoLOD Process/Tool. Copies input LOD0 to HiRes on Accept, and uses input HiRes if available, so AutoLOD can be repeated cleanly. Extend ComponentTargetFactory registration API to allow removal and querying for registered Factory. Add active Editing LOD to FStaticMeshComponentTargetFactory. Expose drop-down in ModelingMode UI to configure the active Editing LOD level. Remove Save settings from Modeling Mode Quick-Access UI.
2021-02-10 19:51:41 -04:00
EdModeInteractiveToolsContext.cpp
ToolsFramework: remove the AssetAPI concept from the Interactive Tools Framework. Replaced by ModelingObjectCreationAPI in ModelingComponents.
2021-06-02 18:01:32 -04:00
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