Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditor/Public/ClothingSystemEditorModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "SimulationEditorExtenderNv.h"
#include "ClothingAssetFactoryInterface.h"
class UClothingAssetFactoryBase;
class FClothingSystemEditorModule : public IModuleInterface, public IClothingAssetFactoryProvider
{
public:
FClothingSystemEditorModule();
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual UClothingAssetFactoryBase* GetFactory() override;
private:
#if WITH_NVCLOTH
FSimulationEditorExtenderNv NvEditorExtender;
#endif
};