Files
UnrealEngineUWP/Engine/Source/Editor/ClothingSystemEditor/ClothingSystemEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

49 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ClothingSystemEditor : ModuleRules
{
public ClothingSystemEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("UnrealEd");
PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface");
PublicIncludePathModuleNames.Add("ClothingSystemRuntimeNv");
PublicIncludePathModuleNames.Add("ClothingSystemEditorInterface");
PublicIncludePathModuleNames.Add("Persona");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RenderCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeCommon",
"ClothingSystemRuntimeNv",
"ContentBrowser",
"EditorFramework",
"UnrealEd",
"SlateCore",
"Slate",
"ClothingSystemEditorInterface"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Persona",
}
);
SetupModulePhysicsSupport(Target);
}
}