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Necessary to avoid dragging more geometry tools directly in the Engine module when the new Mesh Approximation merge method will be integrated to HLOD #rb jeanfrancois.dube [CL 16207912 by Sebastien Lussier in ue5-main branch]
30 lines
689 B
C++
30 lines
689 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class IWorldPartitionHLODUtilities;
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class IWorldPartitionHLODUtilitiesModule : public IModuleInterface
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{
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public:
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virtual IWorldPartitionHLODUtilities* GetUtilities() = 0;
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};
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/**
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* IWorldPartitionHLODUtilities module interface
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*/
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class WORLDPARTITIONHLODUTILITIES_API FWorldPartitionHLODUtilitiesModule : public IWorldPartitionHLODUtilitiesModule
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{
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public:
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virtual void ShutdownModule() override;
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virtual void StartupModule() override;
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virtual IWorldPartitionHLODUtilities* GetUtilities() override;
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private:
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IWorldPartitionHLODUtilities* Utilities;
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};
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