Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
Devin Doucette 15bd0e1a1d Texture: Moved textures to the Texture cache bucket
#rb Zousar.Shaker
#rnx

[CL 16548192 by Devin Doucette in ue5-main branch]
2021-06-03 11:49:06 -04:00

15 lines
409 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "DerivedDataBuildFunction.h"
class FTextureBuildFunction : public UE::DerivedData::IBuildFunction
{
public:
TEXTUREBUILD_API virtual void Configure(UE::DerivedData::FBuildConfigContext& Context) const override;
TEXTUREBUILD_API virtual void Build(UE::DerivedData::FBuildContext& Context) const override;
};