Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/SkeletalMeshUtilitiesCommon.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

28 lines
903 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
/**
* Common algorithms and data structures used by MeshUtilities and other mesh-related modules.
* This module must have minimal dependencies (we need Engine module and we should not depend on any editor module like UnrealEd) to allow it being used by various modules without introducing circular references.
*/
public class SkeletalMeshUtilitiesCommon : ModuleRules
{
public SkeletalMeshUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RenderCore",
"MeshUtilitiesCommon",
"Engine",
"ClothingSystemRuntimeCommon",
"Slate",
}
);
}
}
}