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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
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Lukas Hermanns 518ab66ee2 Remove unused struct field from "FShaderConductorOptions".
#rb Rolando.Caloca
#jira none
#rnx

[CL 16220825 by Lukas Hermanns in ue5-main branch]
2021-05-06 10:56:55 -04:00
..
CrossCompiler.h
…
CrossCompilerDefinitions.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
DXCWrapper.h
Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
2021-02-05 10:29:11 -04:00
HlslccHeaderWriter.h
Added secondary "WritePackedGlobal" function to FHlslccHeaderWriter.
2021-03-31 10:19:01 -04:00
ShaderCompilerCommon.h
Replace custom Disassemble function in ShaderConductor interface with the one that was already there.
2021-04-26 17:13:29 -04:00
ShaderConductorContext.h
Remove unused struct field from "FShaderConductorOptions".
2021-05-06 10:56:55 -04:00
SpirvCommon.h
Improve assertion output for redundancy check in SPIR-V header parser.
2021-05-03 16:09:19 -04:00
SpirvReflectCommon.h
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
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