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UnrealEngineUWP
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OutputLog
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Matt Kuhlenschmidt
034543a222
Fix console edit box not appearing in immersive mode
...
#jira UE-116426 [CL 16447020 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-25 09:32:44 -04:00
..
OutputLogModule.cpp
Fix console edit box not appearing in immersive mode
2021-05-25 09:32:44 -04:00
SDebugConsole.cpp
Updated Style Colors - replaced "Background" Color with "Panel" Color and updated "Background" Color to be dark base
2021-01-07 14:20:25 -04:00
SDebugConsole.h
…
SDeviceOutputLog.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
SDeviceOutputLog.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
SOutputLog.cpp
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
SOutputLog.h
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00