Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private/MeshRepresentationCommon.h
daniel wright 1a06f03491 Fixed Linux compile error
#ROBOMERGE-SOURCE: CL 15785161 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15790694 by daniel wright in ue5-main branch]
2021-03-23 22:41:24 -04:00

157 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshUtilities.h"
#include "kDOP.h"
#if USE_EMBREE
#include <embree3/rtcore.h>
#include <embree3/rtcore_ray.h>
#else
typedef void* RTCDevice;
typedef void* RTCScene;
typedef void* RTCGeometry;
#endif
class FSourceMeshDataForDerivedDataTask;
class FMeshBuildDataProvider
{
public:
/** Initialization constructor. */
FMeshBuildDataProvider(
const TkDOPTree<const FMeshBuildDataProvider, uint32>& InkDopTree) :
kDopTree(InkDopTree)
{}
// kDOP data provider interface.
FORCEINLINE const TkDOPTree<const FMeshBuildDataProvider, uint32>& GetkDOPTree(void) const
{
return kDopTree;
}
FORCEINLINE const FMatrix& GetLocalToWorld(void) const
{
return FMatrix::Identity;
}
FORCEINLINE const FMatrix& GetWorldToLocal(void) const
{
return FMatrix::Identity;
}
FORCEINLINE FMatrix GetLocalToWorldTransposeAdjoint(void) const
{
return FMatrix::Identity;
}
FORCEINLINE float GetDeterminant(void) const
{
return 1.0f;
}
private:
const TkDOPTree<const FMeshBuildDataProvider, uint32>& kDopTree;
};
struct FEmbreeTriangleDesc
{
int16 ElementIndex;
};
// Mapping between Embree Geometry Id and engine Mesh/LOD Id
struct FEmbreeGeometry
{
TArray<uint32> IndexArray;
TArray<FVector> VertexArray;
TArray<FEmbreeTriangleDesc> TriangleDescs; // The material ID of each triangle.
RTCGeometry InternalGeometry;
};
class FEmbreeScene
{
public:
bool bUseEmbree = false;
int32 NumIndices = 0;
// Embree
RTCDevice EmbreeDevice = nullptr;
RTCScene EmbreeScene = nullptr;
FEmbreeGeometry Geometry;
// DOP tree fallback
TkDOPTree<const FMeshBuildDataProvider, uint32> kDopTree;
};
#if USE_EMBREE
struct FEmbreeRay : public RTCRayHit
{
FEmbreeRay() :
ElementIndex(-1)
{
hit.u = hit.v = 0;
ray.time = 0;
ray.mask = 0xFFFFFFFF;
hit.geomID = RTC_INVALID_GEOMETRY_ID;
hit.instID[0] = RTC_INVALID_GEOMETRY_ID;
hit.primID = RTC_INVALID_GEOMETRY_ID;
}
FVector GetHitNormal() const
{
return FVector(-hit.Ng_x, -hit.Ng_y, -hit.Ng_z).GetSafeNormal();
}
bool IsHitTwoSided() const
{
// MaterialIndex on the build triangles was set to 1 if two-sided, or 0 if one-sided
return ElementIndex == 1;
}
// Additional Outputs.
int32 ElementIndex; // Material Index
};
struct FEmbreeIntersectionContext : public RTCIntersectContext
{
FEmbreeIntersectionContext() :
ElementIndex(-1)
{}
bool IsHitTwoSided() const
{
// MaterialIndex on the build triangles was set to 1 if two-sided, or 0 if one-sided
return ElementIndex == 1;
}
// Additional Outputs.
int32 ElementIndex; // Material Index
};
#endif
namespace MeshRepresentation
{
/**
* Generates unit length, stratified and uniformly distributed direction samples in a hemisphere.
*/
void GenerateStratifiedUniformHemisphereSamples(int32 NumSamples, FRandomStream& RandomStream, TArray<FVector4>& Samples);
/**
* [Frisvad 2012, "Building an Orthonormal Basis from a 3D Unit Vector Without Normalization"]
*/
FMatrix GetTangentBasisFrisvad(FVector TangentZ);
void SetupEmbreeScene(FString MeshName,
const FSourceMeshDataForDerivedDataTask& SourceMeshData,
const FStaticMeshLODResources& LODModel,
const TArray<FSignedDistanceFieldBuildMaterialData>& MaterialBlendModes,
bool bGenerateAsIfTwoSided,
FEmbreeScene& EmbreeScene);
void DeleteEmbreeScene(FEmbreeScene& EmbreeScene);
};