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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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Andrew Davidson 3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
..
BuildOptimizationHelper.h
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
2021-03-18 15:20:03 -04:00
MeshDescriptionHelper.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MeshDescriptionHelper.h
Added FMeshBuilder::BuildMeshVertexPositions. It replaces FMeshBuilder::BuildMesh(bool bBuildOnlyPosition = true) and does the minimal work which is required to extract vertex positions from a mesh descriptor.
2020-10-26 13:09:34 -04:00
SkeletalMeshBuilder.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
StaticMeshBuilder.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
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