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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
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jeanfrancois dube 12e850ac12 Reduce the impact of wrapped pointers by 75% from material code.
For example, texture streaming spikes drops from 26.7ms to 16.6ms in PIE.

#rb zousar.shaker


#ROBOMERGE-SOURCE: CL 16571356
#ROBOMERGE-BOT: (v828-16531559)

[CL 16571408 by jeanfrancois dube in ue5-main branch]
2021-06-07 11:35:07 -04:00
..
ExportMaterialProxy.h
Reduce the impact of wrapped pointers by 75% from material code.
2021-06-07 11:35:07 -04:00
MaterialBakingHelpers.cpp
MaterialBaking - Cap smearing iterations to avoid extreme processing time on high resolution baked textures
2021-04-14 15:49:40 -04:00
MaterialBakingModule.cpp
MaterialBaking - Use correct linear bake for all texture property by default
2021-05-27 10:31:36 -04:00
MaterialBakingModule.h
PR #7916: Lucasfilm: MaterialBaking: Fixes and improvements for material baking (Contributed by lflecunneen)
2021-05-27 00:01:31 -04:00
MaterialOptionsCustomization.cpp
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MaterialOptionsCustomization.h
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MaterialOptionsWindow.cpp
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MaterialOptionsWindow.h
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MaterialRenderItem.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
MaterialRenderItem.h
Converted canvas rendering to RDG.
2021-01-21 14:46:38 -04:00
MaterialRenderItemData.cpp
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MaterialRenderItemData.h
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