Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/BlueprintCompilerCppBackend.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

44 lines
946 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class BlueprintCompilerCppBackend : ModuleRules
{
public BlueprintCompilerCppBackend(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/BlueprintCompilerCppBackend/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"KismetCompiler",
"UnrealEd",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UMG",
"SlateCore",
"MovieScene",
}
);
}
}
}